This scenario tests the performance of the Enterprise Dependency Based Build feature under a high volume workload, simulating concurrent build operations that developers would execute in a real case scenario.
The tests scenario themselves are based on observations of the usage performed by our customers and our recommended practices to them.
The scenario presents the following situation: enterprise deployment of Rational Team Concert. Several development teams work in building different applications (COBOL/CICS applications). Each team has a development integration stream for consolidating their work and building changes in a regular basis.
The idea is to try to mimic a real case scenario usually found in the field where we see a Project Area representing a "program" (group of applications), and different teams which can map to business units develop their own application. Different roles have been considered in the tests automation to reflect different sort of changes, and also to consider the load that either a developer or a different kind of role would impose by modifying work items. Note that this concept of business units related development teams can be mapped to other organizations that divide them in a per-Project Area basis (instead of teams); this is still valid where the actual focus of the test is in the load that the level of changes and builds concurrency imposes, and how the server reacts; where logical teams-projects variances do not represent a matter of concern.
This section describe any parameters different from the default ones, which are relevant for the execution of the tests.
The following configuration properties values have been set at server level:
In addition to configuring the RTC elements that will be used in the test to support the behavior; the test framework assets have to be configured as well in order to make them reproduce the activities and load expected. There are two important configuration areas to consider: (a) the emulated/virtual users; and (b) how the data was initialized in RTC.
To emulate the load and the main tasks expected during real solution usage, the following roles and operations have been identified.
These are used in the testing framework to emulate real users operations at the load and rates finer specified later in this topic:
Activities\Role | Developer A | Developer B | Contributor |
---|---|---|---|
Change a COBOL program Check-in the changes Request Personal Build to verify changes Accept incoming changes Deliver the change sets |
Change a copybook source Check-in the changes Request Personal Build to verify changes Accept incoming changes Deliver the change sets |
Log in to repository Create and save a work item Execute a query (25% of times) -- just execute query every 4 iterations Logout |
Following are the main steps for preparing the environment for the test scenario run. The steps are beyond creating and configuring the assets already described:
The following topologies are being used for the execution of this scenario in order to test the performance and gather relevant data.
From the existing scalability test data based on Mortage Application sample, the following will be used:
500 times replication of Mortage Application sample.
Assets | Overall dev assets |
---|---|
3000 COBOL programs 2000 Copybooks 1000 BMS 3 others |
6003 |
Based on the previous detailed configuration, two variances of the scenario are tested:
The following SCM structure is used:
The following screenshot shows a sample configuration of one of the streams:
The scenario is meant to be performed during a long run of 8 hours, trying to emulate a system load during a work day, with the following details:
2 streams will have 7 concurrent developers with the following roles and files to be modified in each iteration:
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 6 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl AADCMORT.cbl / AAECMORT.cbl / AAFCMORT.cbl AAGCMORT.cbl / AAHCMORT.cbl / AAICMORT.cbl AAJCMORT.cbl / AAKCMORT.cbl / AALCMORT.cbl AAMCMORT.cbl / AANCMORT.cbl / AAOCMORT.cbl AAPCMORT.cbl / AAQCMORT.cbl / AARCMORT.cbl |
Developer role B | 1 (per stream) | AAAMLIS.bms / AAAMTCOM.cpy / AABMLIS.bms / AABMTCOM.cpy |
3 streams will have 3 concurrent developers with the following roles and files to be modified in each iteration:
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 2 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl AADCMORT.cbl / AAECMORT.cbl / AAFCMORT.cbl |
Developer role B | 1 (per stream) | AAAMLIS.bms / AAAMTCOM.cpy / AABMLIS.bms / AABMTCOM.cpy |
5 streams will have 1 developer assigned: 1:1 relationship between developers and streams:
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 1 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl |
Additionally, one team build will be requested at every hour for each of the streams: not scheduled to start at same hour every time but with a difference of 10 minutes., so not all the team builds are executed at same hour time.
Information about the results of this test can be found in this topic .
The following SCM structure is used:
The following screenshot shows a sample configuration of one of the streams:
The emulation will try to reproduce a scenario during a work day and variations of work load to different applications and streams. Similar to what would be normal lifecycle of development enterprise work, where some applications are more active than others: as Scenario 1 but emulating a system with heavier load:
3 streams will have 7 concurrent developers with the following roles and files to be modified in each iteration:
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 9 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl AADCMORT.cbl / AAECMORT.cbl / AAFCMORT.cbl AAGCMORT.cbl / AAHCMORT.cbl / AAICMORT.cbl AAJCMORT.cbl / AAKCMORT.cbl / AALCMORT.cbl AAMCMORT.cbl / AANCMORT.cbl / AAOCMORT.cbl AAPCMORT.cbl / AAQCMORT.cbl / AARCMORT.cbl AAQCMORT.cbl / AARCMORT.cbl / AASCMORT.cbl AATCMORT.cbl / AAUCMORT.cbl / AAWCMORT.cbl AAXCMORT.cbl / AAYCMORT.cbl / AAZCMORT.cbl |
Developer role B | 3 (per stream) | AAAMLIS.bms / AAAMTCOM.cpy / AABMLIS.bms / AABMTCOM.cpy AACMLIS.bms / AACMTCOM.cpy / AADMLIS.bms / AADMTCOM.cpy AAEMLIS.bms / AAEMTCOM.cpy / AAFMLIS.bms / AAFMTCOM.cpy |
5 streams will have 6 concurrent developers with the following roles and files to be modified in each iteration:
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 5 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl AADCMORT.cbl / AAECMORT.cbl / AAFCMORT.cbl AAGCMORT.cbl / AAHCMORT.cbl / AAICMORT.cbl AAJCMORT.cbl / AAKCMORT.cbl / AALCMORT.cbl AAMCMORT.cbl / AANCMORT.cbl / AAOCMORT.cbl |
Developer role B | 1 (per stream) | AAAMLIS.bms / AAAMTCOM.cpy / AABMLIS.bms / AABMTCOM.cpy AACMLIS.bms / AACMTCOM.cpy / AADMLIS.bms / AADMTCOM.cpy |
3 streams will have 3 developers assigned: 1:1 relationship between developers and streams:
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 3 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl |
Repeating the role steps at cycles of 30 minutes. Additionally, one team build will be requested at every hour for each of the streams: not scheduled to start at same hour every time but with a difference of 10 minutes., so not all the team builds are executed at same hour time.
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