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This scenario tests the performance of the enterprise Dependency Based Build under high volume workload, simulating concurrent build operations that developers would execute in a real case scenario.
The tests itself are based on observations of the usage performed by our customers and our recommended practices to them.
These are used in the testing framework to emulate real users operations at the load and rates finer specified later in this topic:
3 streams will have 3 concurrent developers with the following roles and files to be modified in each iteration:
5 streams will have 1 developer assigned: 1:1 relationship between developers and streams:
Additionally, one team build will be requested at every hour for each of the streams: not scheduled to start at same hour every time but with a difference of 10 minutes., so not all the team builds are executed at same hour time.
We use this configuration for RTC EE scenario 1 test:
The tests itself are based on observations of the usage performed by our customers and our recommended practices to them.
Scenario Detailed Description
RTC Parametrization
Test assets configuration:
- Personal builds requested will have the Minimum Load option set
- Several streams are used in these tests. These streams have not been generated using the “Duplicate” stream feature. Duplicating a stream causes the Source Code Data to be reused, while for the tests information gathering it is preferred that every stream has different set of SCD.
- System Definitions: 4.0.3 Link-edit feature will not be used.
- Build Engines configuration: Build engines should be configured in such a manner that it is assured that a team build request doesn't impact personal builds concurrency. To accomplish that, the following property is added to the build engines that will be serving personal builds: “requestFilter” with value ”personalBuild=true”:

RTC Server configuration options:
- Set advance property: 'Consider only outgoing change sets in personal builds = true'
- Customization of the Asynchronous Task Pool Size parameter for the amount of concurrent builds that will be executed.
- Source Code Data Collection: customize the Max Number of Files in Source Code Data Resource parameter to a maximum value of 100:

Virtual users characterization
To emulate the load and the main tasks expected during real solution usage, the following roles and operations have been identified.These are used in the testing framework to emulate real users operations at the load and rates finer specified later in this topic:
- Developer role A:
- Change a COBOL program
- Check-in the changes
- Request Personal Build to verify changes
- Accept incoming changes
- Deliver his change sets
- Developer role B:
- Change a copybook source
- Check-in the changes
- Request Personal Build to verify changes
- Accept incoming changes
- Deliver his change sets
- Contributor role:
- Login to repository
- Create and save a work item
- Execute a query (25%) -- just execute query every 4 iterations
- Logout
Scenario execution preparation
Following are the main steps for preparing the environment for the test scenario run. The steps are beyond creating and configuring the assets already described:- Assign/verify Build System definitions with sample resources
- Perform a full build of the applications
- Load the virtual developers workspaces in preparation for the test run.
Scenario Variances
Based on the previous detailed configuration, two variances of the scenario are tested:Test Scenario1
The following SCM structure is used:- 50 components distributed among 25 streams:
- Each stream with 2 of the components with the test data sample distribution: one component will hold the “common” project of called “MortgageApplication-Common”, where the other component contains the rest of projects


- 30 build engines targeting the same build agent. This will allow the concurrency described later and the team build.
- 25 build engines will be configured to just accept personal builds
- One build definition for each stream representing the build of the test data application
- Each stream will have a team build with associated:
- Build workspace
- Defined HLQ and load directory for every team / build definition
- Each stream will have a team build with associated:
- Each virtual user will need to have defined:
- A personal repository workspace flowing to the assigned stream
- A personal HLQ and load directory on the build machine
- Personal workspace, HLQ and load directory will be used in the automated build requests processing
- The emulation will try to reproduce a scenario during a work day and variations of work load to different applications and streams. Similar to what would be normal lifecycle of development enterprise work, where some applications are more active than others.
- From the 25 defined streams, 10 would be identified as more active ones, with users and load described in next subpoints.
- Simulation of 28 concurrent developers.
- Following distribution of emulated developers and streams:
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 6 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl AADCMORT.cbl / AAECMORT.cbl / AAFCMORT.cbl AAGCMORT.cbl / AAHCMORT.cbl / AAICMORT.cbl AAJCMORT.cbl / AAKCMORT.cbl / AALCMORT.cbl AAMCMORT.cbl / AANCMORT.cbl / AAOCMORT.cbl AAPCMORT.cbl / AAQCMORT.cbl / AARCMORT.cbl |
Developer role B | 1 (per stream) | AAAMLIS.bms / AAAMTCOM.cpy / AABMLIS.bms / AABMTCOM.cpy |
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 2 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl AADCMORT.cbl / AAECMORT.cbl / AAFCMORT.cbl |
Developer role B | 1 (per stream) | AAAMLIS.bms / AAAMTCOM.cpy / AABMLIS.bms / AABMTCOM.cpy |
Role | #users | Files to modify (1 line per developer) |
---|---|---|
Developer role A | 1 (per stream) | AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl |
Additionally, one team build will be requested at every hour for each of the streams: not scheduled to start at same hour every time but with a difference of 10 minutes., so not all the team builds are executed at same hour time.
#Test Configuration
RTC EE workload scenario uses Mortgage Application x500 sample projects for the test:- Mortgage Application *500 which is 500 duplicates of the Mortgage sample application
Test Data | |
---|---|
Sample Project | MortgageApplication*500 |
Assets | 3000 COBOL programs 2000 Copybooks 1000 BMS 3 others |
Total Assets | 6003 |
Test Environment | Configuration | Model | MSU |
---|---|---|---|
RTC Server | Operating System & Version: z/OS 01.12.00 System Resource : 10 GB Storage, 2 CPs (1000 mips, CPU type : 2097.710) CALM: 5.0 GA, 4 GB heap size WAS: 8.5.5.1 | E12 | |
Build Forge Agent & DB2z | Operating System & Version: z/OS 01.12.00 System Resource: 6 GB Storage, 4 CPs (2000 mips, CPU type : 2097.710) Build System Toolkit: 5.0 GA DB2: 10.1.0.0 | E12 | 513 |
#Test Report of Scenario1
- For 8 hours long run of scenario1, 46 times(iterations) concurrent builds have been launched, total 1288 personal builds and 44 team builds have been processed successfully.
Start Time | End Time | Concurrent Request Times | Concurrent Users Each Time | Total Personal Builds Num | Team Build Request Times | Total Team Builds Num | |
---|---|---|---|---|---|---|---|
8/16/2014 11:30:50 AM | 8/16/2014 7:34:38 PM | 46 | 28 | 1288 | 4 | 40 |
- Personal build time/aversage build time of concurrent builds in 8 hours test;
Build Definition | Build duration of Personal Build | |
---|---|---|
Build Definition 1 - 2 | 22 seconds - 4 minutes 22 seconds, average 2 minutes | |
Build Definition 3 - 5 | 30 seconds - 4 minutes 53 seconds, average 2 minutes 30 seconds | |
Build Definition 6 - 10 | 29 seconds - 3 minutes 43 seconds, average 2 minutes 10 seconds |
- No build(both personal and team build) fails in EE workload scenario 1 test;
- CPU usage of CLM server is < 60% ;
- CPU usage of BST & DB2z is < 60% ;
- CPU usage of DB2z is smoothly under 6% ;
- 140.4 Contributors are simulated in 2nd run - Overall Count Attempted Tasks For Run = 23990
- Size of repository volume don't increases in 8 hours exeuction(compare end with start condition).
- Indice incremental rate:
Indice Directory Name Before execution After execution Incresed Rate _Indices 2115620 2242828 6.01% ./jfs-rdfhistory 308 424 37.66% ./jfs-rdfindex 1986436 2112940 6.37% ./jfs-texthistory 52 252 0.00% ./jfs-textindex 128816 129404 0.46% Test Scenario2
The following SCM structure is used:- 150 components distributed among 25 streams:
- Each stream with 6 components with the test data distribution, using a different set of qualified file names
- 60 build engines targeting the same build agent. This will allow the concurrency described later and the team build.
- 50 build engines will be configured to just accept personal builds
- Three build definitions for each stream for building each set of the testing data
- Each stream will have a team build with associated:
- Build workspace
- Defined HLQ and load directory for every team / build definition
- Each stream will have a team build with associated:
- Each virtual user will need to have defined:
- A personal repository workspace flowing to the assigned stream
- A personal HLQ and load directory on the build machine
- Personal workspace, HLQ and load directory will be used in the automated build requests processing
-
- From the 25 defined streams, 11 would be identified as more active ones, with users and load described in next subpoints.
- Simulation of 75 concurrent developers.
- Following distribution of emulated developers and streams:
Role #users Files to modify
(1 line per developer)Developer role A 9 (per stream) AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl
AADCMORT.cbl / AAECMORT.cbl / AAFCMORT.cbl
AAGCMORT.cbl / AAHCMORT.cbl / AAICMORT.cbl
AAJCMORT.cbl / AAKCMORT.cbl / AALCMORT.cbl
AAMCMORT.cbl / AANCMORT.cbl / AAOCMORT.cbl
AAPCMORT.cbl / AAQCMORT.cbl / AARCMORT.cbl
AAQCMORT.cbl / AARCMORT.cbl / AASCMORT.cbl
AATCMORT.cbl / AAUCMORT.cbl / AAWCMORT.cbl
AAXCMORT.cbl / AAYCMORT.cbl / AAZCMORT.cblDeveloper role B 3 (per stream) AAAMLIS.bms / AAAMTCOM.cpy / AABMLIS.bms / AABMTCOM.cpy
AACMLIS.bms / AACMTCOM.cpy / AADMLIS.bms / AADMTCOM.cpy
AAEMLIS.bms / AAEMTCOM.cpy / AAFMLIS.bms / AAFMTCOM.cpyRole #users Files to modify
(1 line per developer)Developer role A 5 (per stream) AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl
AADCMORT.cbl / AAECMORT.cbl / AAFCMORT.cbl
AAGCMORT.cbl / AAHCMORT.cbl / AAICMORT.cbl
AAJCMORT.cbl / AAKCMORT.cbl / AALCMORT.cbl
AAMCMORT.cbl / AANCMORT.cbl / AAOCMORT.cblDeveloper role B 1 (per stream) AAAMLIS.bms / AAAMTCOM.cpy / AABMLIS.bms / AABMTCOM.cpy
AACMLIS.bms / AACMTCOM.cpy / AADMLIS.bms / AADMTCOM.cpyRole #users Files to modify
(1 line per developer)Developer role A 3 (per stream) AAACMORT.cbl / AABCMORT.cbl / AACCMORT.cbl
Repeating the role steps at cycles of 30 minutes. Additionally, one team build will be requested at every hour for each of the streams: not scheduled to start at same hour every time but with a difference of 10 minutes., so not all the team builds are executed at same hour time.Test Topologies
The following topologies are being used for the execution of this scenario in order to test the performance and gather relevant data.Dual Tier Topology: z/OS
Test Data
From the existing scalability test data based on Mortage Application sample, the following will be used: 500 times replication of Mortage Application sample.Assets Overall dev assets 3000 COBOL programs
2000 Copybooks
1000 BMS
3 others6003 Test Reports
Fill with a brief introduction and links to relevant dataRelated topics:
External links:
Additional contributors:

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